![]() A new folder will be saved with the name of the map and all files will be moved to that location. Be sure to rename the map under "Map Name" before exporting.Īll artwork must be saved in zip files and have unique names, and may not contain folders in the zip files. If you're editing an existing map and do not want to overwrite it. So when you edit AI files, or City Data, please save those files in these folders. The exporter will look for specific files in these locations. You will notice on the left hand side various locations and folders. The Test Dot City map is probably the best to play around with. This is to prevent the game from crashing on load.) You can then load the xml files that file. To open a map in the editor, click "Map Data Tools", "Open Map Data", then navigate to the folder with your map data and select the "MapFileForModTools.xml" (Please note, if you are currently working on a map and it is not completed, you should save it in a different location outside of the game. Deleting the map folder then verifying game cache would also fix any issues if you break something. You may want to back up the map folder before changing anything there. Each map has it's own folder, two xml files, one for use in game, the other for the editor, and a number of folders and scripts in specific locations. You can find maps in the game in the "install location/media/Maps" folder. The mod files can also override files, such as turnevents, on specific map.Ĭurrently on the Map files are implemented. Although components.xml and turnevents files do share some linkage. The "Mod" Flies consist of scripts not specifically tied to the map files. These include the City information files, AI files, and the Turn Events file. The "Map" files which consists of map specific artwork, city artwork, news artwork, AI artwork, and scripts that use city ID's. The editable parts of the game are broken down into two systems. Before v1.22 comes out the mod tools are a use and learn at your own risk type deal. This is not really meant to be comprehensive or anything. More detailed tutorials will come after I implement the official Gearcity wiki page. ![]() Hello everyone, this is just a quick, lightly detailed overview of the mod tools and how to use them.
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