![]() It was not unlike the heat that Google endured after firing James Damore, who wrote a controversial diversity memo. This was my own little Black Mirror episode, where I was the target not because I was a victim, but because I had perpetrated a wrong against this mob. I despise how this was triggered by a viral post that represented the worst of fake news. I swear to god if you ever review this game, I’m gonna smash you in the face doom guy style. I’m not trying to overplay my victimhood, but you get the picture. Afterward, the Gamergaters, or hardline reactionaries - or whatever we would like to call them - believed this narrative fit into their views about game journalists just fine. His post was political propaganda for the disenfranchised gamers, the sort who went from Gamergate to the alt-right and elected Donald Trump as president.īefore he got to it, my video had maybe 10,000 views. He used me to condemn all game journalists, raising the smoldering issues around Gamergate and its focus on game journalism ethics. He clipped it to the 2.5 minutes of the most damning inept gameplay, and he posted it to his followers. Stand by for more on that, if you’re willing to read more than 140 characters.Īnother game journalist (and some say “shitlord”) saw my video. I was messing around at first, and I wasn’t focused and serious until I had warmed up.īut there are things I will not apologize for. So many people didn’t realize that this wasn’t a serious review. It was naively devoid of context that possibly could have headed off that anger. I didn’t make a weighty judgment about whether you should buy Cuphead or not. I came back with video that I thought was unusable, but my colleagues thought it would be funny, too. Mike Minotti of GamesBeat plays them, and he will likely do the formal review of the game when it comes out on September 29.īut he wasn’t at Gamescom in Germany, and I was. In fact, platform games like Cuphead are not my specialty. My own responses to my critics revealed my ignorance on a number of facts. I apologize to my fellow game journalists, as I just made everybody’s lives tougher again. I apologize that so many expected the best from me, and they got horrible gameplay. As my colleague pointed out, I misread the climate in which it was received. I mentioned from the first sentence that I suck at Cuphead. Not just the tone of the video and the story. I intended it to be funny, and I apologize that I so misread the tone. It wasn’t just the troglodytes of the internet who hated it. By a ratio of more than 12-to-1, the ratings on the YouTube video are negative. I said it was hard, and the fans saw my gameplay and decided I was a poor judge of difficulty. ![]() The more people looked at my poor gameplay, which I myself labeled shameful, the angrier they got. I played the tutorial so ineptly - failing to read the onscreen instructions to jump and dash simultaneously - and then went on, failing to conquer a single level. I only wish my two books on the Xbox business generated as much attention as the Cuphead story. The only stories that I’ve written which have generated more traffic are a tips guide I wrote for Until Dawn, and a 7,000-word investigative story about the defects in the Xbox 360 game console. Now I have one, thanks to my penchant for oversharing. I’ve been vain enough to wish for a big audience for my stories or social posts.
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